Posts : 99 Reputation : 5 Join date : 2010-07-20 Age : 32
Subject: Swartz's AWESOME ZERKER PVP OTG GUIDE Mon Aug 09, 2010 7:59 am
I see so many opportunities to do otg for zerk and players just upper and run away. This isn't as easy as Wm otg since Wm's have the smoothness zerks lack. Those times wen you see an enemy fly into the air and you just run and wait for another chance to attack is over. Learn to abuse the skills you have.
Warps
A warp is wen someone vanishes and reappears in you're grab. This is most apparent in Witches grab mateau(black swirly thing). This grab has hax range and I think Temp still has a pic of this in his/her sig.
Basic warp
xxx cancel lust/wws. In frenzy it's xxxx cancel grab. Now this is the most simplistic warp and requires no aspd at all, just timing. As soon as the third x gos cancel right then into grab. It will seem as tho you're sucking the enemy in.
Acs warp
Zkpd went over this one in his guide but I'll say it again.
Acs(Arial chain slash) The skill were you can swing multiple times in mid air. This is probably my favorite warp out of all of them. Because it doesn't need aspd and is reliable on almost everyone you face. This is easiest done wen you have the ability to do 3 acs reliably. The goal is to slash the enemy right before you touch the ground and use wws/lust right after. It's the same idea as back step cutter grab. All you're doing is making the enemy bounce for a split sec and using a grab. Do to p2p connection you're using lag frames to warp the enemy into you're grab.
Combo for it, Upper - Jump - xxx - upper(loop until gravity pulls them down) - Now land that last acs slash on them and use any grab. No cancels required.
Also if you need a more in def explanation heres Zkpd's guide that has it. http://www.dfoplanet.com/forum/slayer/666-pvp-slayer-basics-guide.html
Mw to Lust
This is the 2nd hardest warp I know of for slayers. The entire idea behind it is using pure speed mixed with p2p connection. Aka lag frames to warp the enemy. This grab will take ether +28aspd or a connection of 3 bars or less. This is by far the most annoying grab to master as well, do to p2p connection changes from person to person. Meaning the timing will be different on everyone.
Combo, Upper - mw - grab. Be aware if you master this you can tack it onto any otg combo. As well Wm's can do this grab too. ( Electronic) wants to be a Zerk so bad he took this skill from us. Be aware his aspd is About 30.
Upward warp
Any time you upper an otg enemy press x cancel wws/lust. This is Superior to mw to lust imo. This warp you need about the same aspd as mw to lust. Yet it combos much smoother. Imagine any time you upper a otg'd enemy you can grab them. I'll post a vid of this one as I cant do it yet.
Otg Combos The most basic is one that every slayer can do.
On a grounded enemy- Upper - mw - neutral wave - upper - xxx - cancel lust/wws.
Now that should be possible with minimal aspd. Wen you stack enough you can do much more.
I'll remake this one later you get the point tho. Now wen you're even faster you can do something way easier. All the same as the combo above but after the second upper you press x - cancel grab. This will warp them into you're hand.
It would look like this, Wave - upper - xxx - gore - wave - upper - x - cancel grab.
Lets say you end a combo early using wws. Now the enemy gos flying off from you. What should you do? Well this is a great time you start an otg combo using triple slash.
wws- triple twice - back step ashe fork - upper. This leads into all of the above combos.
Only triple slash twice cause the third hit from triple slash doesn't hit otg and it only takes 2 triple slash to reach enemy.
Ground Frenzy Those times wen you're attacks connect while an enemy is on the floor. For instance you have seen Wm's back step cutter over you then going into Saber sst and grab you off the ground. Zerks can too. The only difference is Frenzy is 4 hits and sst is 3. Frenzy doesn't hit on the ground on the 1st hit but on the 2nd hit. sst hits all 3 hits on floor making it much easier to otg someone.
The easiest way is to do acs and the same as Acs warp instead of grabbing you mash the x key. Wen the acs slash lands it acts as a back step cutter giving you a small pop up off floor and you can use this to further otg combos.
Combo, Upper - jump - xxx - upper(until gravity takes over) - land last acs on enemy - xxxx - lust-wws cancel.
If you stack enough aspd like 40s you can do something so broken its sex.
On any otg'd enemy upper - xxxx - gore - upward - xxxx - gore(loop combo) and finish with a cancel grab.
The real perk to this combo is that The Fabled Pop up can happen were the enemy is launched into the air off a launch move while their on the floor still. Their still in a otg'd state so you cant launch them again. Wen this happens take advantage of it. I'll post a link to Bananaya's page were he talks about it.
Now we can do this otg Frenzy combo with a little help from Hit stun off elemental weapons. Combo is on an otg'd enemy upper - mw - xxxx - grab
Well I hope this helps Other classes besides Wm's know how Otg a bit. I'll also make a video for every combo/warp I mentioned just so you get what I mean.
Swartz Warlord
Posts : 99 Reputation : 5 Join date : 2010-07-20 Age : 32
Subject: Re: Swartz's AWESOME ZERKER PVP OTG GUIDE Mon Aug 09, 2010 8:12 am
Reserved for further posting
Swartz Warlord
Posts : 99 Reputation : 5 Join date : 2010-07-20 Age : 32
Subject: Re: Swartz's AWESOME ZERKER PVP OTG GUIDE Mon Aug 09, 2010 8:12 am
Reserved for further posting
Bart1
Posts : 23 Reputation : -4 Join date : 2010-08-14 Age : 28
Subject: Re: Swartz's AWESOME ZERKER PVP OTG GUIDE Mon Aug 16, 2010 4:50 am
Gosh how are U that fast
FreeRain Superior Members
Posts : 163 Reputation : 2 Join date : 2010-07-27 Age : 29